November 14th, 2019
The Update In Which We All Grow Together
  • Memory usage improvements.
  • The Crash Police put some crashes in jail. Chickens were involved, for sure.
  • Anessix VO improvements. You'll be hearing a bit less about the Court of Ristul now, too, from both of them.
  • Fixed some sounds like Io's Tether and Crystal Maiden's Frostbite not persisting while the ability lasted.
  • Improved dragging on mobile.
  • Dead players will no longer have Underlord talents selected for them. Stay dead!
  • The bots once again had their shiny metal heads unscrewed and more Smartness inserted.
  • UI improvements for where the smaller item icons are displayed.
  • Party UI improvements.
  • Healthbars now only show stars for 2 and 3-star units.

  • Spiderlings now die as soon as they take any damage whatsoever. Previously, HP-based damage would take many seconds to kill them.
  • Spiderlings no longer have Alliance buffs applied to them, with the exception of Troll since it affects attack speed.
  • Fixed an issue where Assassins would not jump if they had a castable item equipped.
  • Round Damage is back, at 1 per every 10 rounds of the game, e.g. 1 per round at 10-19, 2 at 20-29, etc.


While the jail concept succeeded at keeping the game fresher day after day, our initial implementation made it so certain alliances were overly punished (Scrappies/Inventors) while some others (Assassins) where virtually unaffected most of the time.
In order to address some of these problems we are changing the jail algorithm a little bit:

  • Every day 8 to 12 heroes are jailed.
  • Up to 3 heroes from a single alliance can be banned. This means that some days certain alliances won’t be fully completable (this will be displayed in the ingame alliance UI)
  • One Ace will be jailed every day.
  • Heroes from Tiers 1-4 can no longer have more than 1 unit banned over other tiers, for example if there’s 10 jailed heroes, the Jail might might look like this:
    • Tier 1: Two bans
    • Tier 2: Three bans
    • Tier 3: Two bans
    • Tier 4: Two bans
    • Tier 5: One ban (as always).
Additionally, some units have changed alliances, which will make the impact more even across different alliances. We look forward to hearing what you think.

  • Rank is no longer tied to Player Level. All Underlords in the game grow steadily in power throughout the game on the same schedule. At their maximum power, they are equivalent to the old version's Rank 8.
  • Underlords no longer require Hype to cast abilities. Abilities start on cooldown and will be cast every time their cooldowns are ready.
  • Hype now increases your Underlord's damage (up to +50% max Total Damage at full Hype) and how fast their cooldowns tick (up to 40% faster at full Hype).
  • Ultimate abilities can now only be cast once.

We thought it was time to try a different approach to Underlords. One thing we agreed strongly on was that they were overshadowing our Hero units, with the Underlords' actions (or lack thereof) changing the direction of combat too wildly.

We also didn't like how hard it skewed leveling vs rolling: spending gold on XP was the clear choice most of the time. With better units in the shop, space for an extra unit on the board, and greater Underlord power, Team Rolling never had a chance.

Thank you for letting us experiment on you with all these changes!

  • Passive Ability:
    • Passive Hype generation changed from 1.8 to 1.5
    • Hype per Demon changed from 0.72 to 1.0
  • Martyr's Boon:
    • Cooldown changed from 15 to 12.5
    • Heal per level changed from 10 to 11
    • No longer targets Spiderlings.
  • Pure Pain:
    • Damage per level changed from 10 to 15
    • Now targets the highest-health enemy.
  • Enthrall:
    • Cooldown changed from 20 to 22
  • Summon Demonic Golem:
    • Cooldown changed from 15 to 22
  • Chaotic Hunter:
    • Extra Shots changed from 1 to 2
  • Phantom Pain:
    • Armor per level changed from 2 to 1

Anessix's Golem:
  • Attack Damage Minimum changed from [100, 200] to [125, 250]
  • Attack Damage Maximum changed from [120, 240] to [145, 290]
  • Maximum Health changed from [2000, 4000] to [3000, 5000]
  • Movement Speed changed from 270 to 260

  • Passive Ability:
    • Passive Hype generation changed from 1.65 to 1.5
    • Hype per unit on fire changed from 1.2 to 1.0
  • Explosivo!:
    • Base damage per level changed from 125 to 150
    • Cooldown changed from 15 to 12
  • Super-Charged:
    • Attack Speed per level changed from 15 to 13
    • Cooldown changed from 5 to 8
  • Let's Go Crazy:
    • Cooldown changed from 60 to 22
  • Friendly Fire:
    • Cooldown changed from 15 to 22
    • Round will not end while bombs are exploding, in the same way as the round will not end while Gyrocopter's Call Down airstrike is in progress.
  • Afterburn:
    • Now burns the cells adjacent to the target cell.
    • Duration changed from 5 to 3
    • Damage per second changed from 10 to 20
    • Fixed an issue where the effects would end when Hobgen died.
  • Drain Bomb:
    • No longer drains Hype.
    • Drain amount changed from 50 to 100
  • Molten Armor:
    • Only ignites adjacent attackers.
    • Doesn't work against magic-immune or invulnerable enemies.
  • Keep It Secret:
    • Now reads: "Whenever an enemy is set on fire, they are silenced for 1.5 seconds. This effect can happen again every time the fire expires."
    • No longer silences magic-immune units.

  • Mana Break:
    • Hype burned changed from [2, 4, 6] to [4, 6, 12]

Faceless Void:
  • Chronocube:
    • Effect duration changed from [4, 5, 6] to [2, 3, 4]
    • Bonus attack speed to Faceless Void when inside the cube changed from 50 to 75

  • Relocate:
    • Units keep their existing cooldowns when brought back.

Keeper of the Light:
  • Illuminate:
    • Channel time changed from 3 to 4
    • Damage per second channeling changed from [150, 200, 250] to [100, 150, 200]
    • Therefore total damage when fully channeled changed from [450, 600, 750] to [400, 600, 800]

  • Changed from Assassin to Mage
  • Maximum Mana changed from 75 to 100
  • Tier changed from 2 to 3
  • Waveform:
    • Damage changed from [150, 250, 350] to [200, 350, 450]
    • Mana Cost changed from 75 to 100

  • Changed from Hunter to Elusive
  • Attack Damage Minimum changed from [45, 90, 207] to [60, 120, 260]
  • Attack Damage Maximum changed from [55, 110, 253] to [70, 140, 300]
  • Weaver will not Shukuchi while evading, unless about to receive magic damage.

Helm of the Undying:
  • Fixed an issue where Break would lead to an Undying unit doing end-of-round damage.
  • If a unit with the Helm survives the fight, it won't be killed at the end of the round.

  • Removed from the game.
November 8th, 2019
The Hotfix So Hot It Melted
  • Fixed Melting Point not being unlockable or selectable.
  • Took a bite out of some Apple crashes.
  • Fixed a talent display issue on mobile in the Underlords info screen.
  • Fixed the in-match minijail displaying the wrong heroes when the jailed heroes change daily and you're already in a match.

We have submitted these fixes for review and they'll roll out for Android and iOS as soon as they are approved.
November 7th, 2019
Balance Update (11/7/2019)
  • Escape key now cancels some popups. We're gradually adding more and more support for this.
  • Fixed middle mouse button being used for the camera regardless of binding.
  • Fixed haptic feedback bug when dragging on mobile.
  • Added a mini-jail on hover in the shop, to quickly show the jailed heroes.
  • Updated Duos wanted posters.
  • Party UI improvements
  • Other miscellaneous UI improvements.
  • Added VO lines to more new heroes.
  • Music and soundscape improvements.
  • Memory usage improvements.

  • Fire is now lethal if the applier is an enemy.
  • Fixed a bug where Knights would not get their bonus magical damage reduction when standing next to friendly knights.
  • Break no longer affects Alliances.

  • Martyr's Boon:
    • No longer has a burst heal component, instead it heals over time.
    • Heal per second changed from 5 to 10 (per Underlord level).
    • Duration changed from 5 to 8 seconds.
    Rejuvenating Ritual:
    • Replaces Arcane Ritual
    • Now reads: Martyr's Boon now delivers the first 50% of the heal immediately, and the rest over the duration of the spell.
    Instant Regret:
    • Duration changed from infinite to 5 seconds.

Arc Warden:
  • Tempest Double:
    • Clones have a -50% debuff to their attack damage.

  • Maximum Health changed from [1610, 3220, 6440] to [1851, 3703, 7406].

  • Armor changed from 5 to 0.
  • Maximum Health changed from [1000, 2000, 4000] to [1200, 2400, 4600].
  • Bloodrage:
    • Instead of reaching maximum attack rate at 20% health, Bloodseeker now reaches maximum attack speed at [25, 30, 35]% health.

  • Explosivo!:
    • Animation Length changed from 4.0 to 2.4 seconds.
  • Let's Go Crazy:
    • Hype Cost changed from 100 to 85.
    • Now silences Hobgen.
    • Attack Range while under Let's Go Crazy increased to 8.
    Fire Break:
    • Damage Reduction changed from 25% to 45%.
    Feedback Loop:
    • With the new changes to Let's Go Crazy, we have brought back the old Feedback Loop: Super-Charged units gain mana from damage caused by abilities. Upon casting, they deal damage equal to the mana cost to adjacent enemies.

  • Attack Rate changed from [0.588, 0.625, 0.667] to [0.667, 0.714, 0.769].
  • Feast:
    • Lifesteal percent changed from [3, 4.5, 6]% to [4.5, 6, 7.5]%.

  • Maximum Health changed from [1500, 3000, 7000] to [1875, 3750, 7500].

  • Meat Hook:
    • Cooldown changed from [10, 10, 10] to [20, 18, 15].

  • Plasma Field:
    • Minimum damage changed from 10 to 25.
    • Maximum damage changed from [50, 100, 150] to [100, 200, 300].

Troll Warlord:
  • Fervor:
    • Bonus attack speed changed from [15, 20, 25] to [8, 10, 13].
    • Max Stacks changed from [6, 9, 12] to [12, 19, 24].

  • Nethertoxin:
    • Damage changed from [50, 100, 150] to [100, 200, 300].

Force Staff:
  • No longer disabled by Break.

Helm of the Undying:
  • As before, Break will prevent a unit with the Helm from entering Undying state. Now, in addition, if the unit is broken after the Helm activates, it will become targetable and killable again.

  • Debuff to enemy attack damage changed from [15, 40]% to [30, 70]%.
  • Damage on debuff being applied changed from [50, 100] to [80, 150].

  • When a Demon casts, now only allied Demons are silenced.

  • Armor debuff for enemies changed from [5, 10, 15] to [3, 10, 15].

  • Armor buff for allied warriors changed from [10, 20] to [7, 20].
November 1st, 2019
Hotfix 2: The Re-Piggening
  • Scythe of Vyse now turns units into pigs again.
  • Skadi now has its projectiles back.
  • Fixed Hood of Defiance not working.
  • Fixed Sand King Burrow Strike not shifting units.
  • Fixed a UI issue with Octarine Essence.
  • Fixed an issue where Brute would appear as Healer on the post-match stats screen.
  • Fixed another UI issue with the Duos scoreboard.
October 31st, 2019
The Halloween Hotfix
  • Fixed a crash users on old versions experienced after today's update.
  • Fixed some UI bugs on the new Duos scoreboard.
October 31st, 2019
The Update In Which There's More Gloating
  • Brought back the hero display on the defeat screen.
  • Fixed an issue where if your Aegis triggers (or you lose Divine Rapier) you can no longer assign some items.
  • Fixed matches that would normally grant XP not granting XP.
  • Scoreboard added back to Duos!
  • Increased post-combat time slightly for all players.
  • Fixed a memory leak that caused slowdown when the game was played for many hours.
  • Added Underlords to Party UI.
  • Added two more Duos chat lines - "Should we level up?" and "Should we spend to reroll?"
  • Fixed some assassins not leaping.
  • Freestyle board code formats have been updated to support saving benched units.
  • Added support for custom jails on party matches: You can set a custom party jail by clicking on your “Create Custom Jail” context menu within the party and pasting a board code. Any draftable unit in the board or bench of your board code (up to 9) will be marked as banned in that custom lobby game.
  • Added charts to the Rulebook Glossary.
  • Other various UI improvements.

  • Increased cost to level up to level 9 (and therefore 10) by 10 XP.
  • New unit odds in the shop for player level 3 and 9.

  • Passive Hype generation increased: 1.5 -> 1.8.
  • Martyr's Boon: buff duration down: 8 seconds -> 5 seconds.
  • Pure Pain: debuff duration up: 6 seconds -> 7 seconds.
  • Chaotic Hunter: number of extra shots down: 3 -> 1.
  • The End of Medicine: attack damage bonus increased: 25% -> 30%.
  • Fixed A Demon's Revenge not doing damage to the killer.
  • Fixed Phantom Pain not interacting correctly with Sympathy Pains. Now as long as one of the 2 targets affected by Pure Pain is alive, Phantom Pain is active.
  • Instant Regret: No longer affects Underlords.

  • Attack Rate changed from 0.769->0.588
  • Attack Damage Minimum changed from [36, 48, 60, 72, 84, 96, 108, 120, 132, 144] to [48, 60, 72, 84, 96, 108, 120, 132, 144, 160]
  • Attack Damage Maximum changed from [42, 54, 66, 78, 90, 102, 114, 126, 138, 150] to [54, 66, 78, 90, 102, 114, 126, 138, 150, 166]
  • Hype generation per burning unit changed 0.95 -> 1.2.
  • Super-Charged cast time decreased by 25%.
  • Hobgen is invulnerable and untargetable while casting Let's Go Crazy.
  • Fixed Let's Go Crazy not applying all Super-Charged upgrades to Hobgen.
  • Feedback Loop changed:
    • Before: Super-Charged units gain mana from damage caused by abilities. Upon casting, they deal damage equal to the mana cost to adjacent enemies.
    • After: Super-Charged unit's cast speed is increased by 30%.
  • Grease Fire: Hype granted per unit hit by Explosivo! up: 1 -> 3.
  • Got A Light? is now Burn out.
    • Before: Enemies attacked by Super-Charged units are set on fire for 3 seconds.
    • After: Super-Charged units have a 17% chance of stunning targets that are on fire for 1.25 seconds.

Faceless Void:
  • Chronocube:
    • Cooldown changed [15, 12, 9] -> 60.

Legion Commander:
  • Attack Rate changed 0.667 -> 0.8.

  • Bonus Armor changed 10 -> 7.

Octarine Essence:
  • Cooldown reduction changed 50% -> 30%.

Target Buddy:
  • Tier changed 2 -> 3.

  • Bonus Attack Damage per attack changed [4, 8, 15] -> [3, 6, 12]
  • Venomancer only gains 1 bonus stack on cast of Venomous Gale and does not gain per tick of that ability.
October 29th, 2019
The Hotfix Where We Stop The Jailbreaks
  • Fixed an issue (in most cases) where some users could not start multiplayer or Proto-Pass bot games (symptom: loading to the map with no UI). There is still one rare circumstance that we are trying to track down.
  • Fixed an issue where items couldn't be equipped to units.
  • Fixed Jail not updating ingame.
  • Fixed Disruptor's Warlock Ace Bonus only working for 4 Warlocks, not 6.
  • Fixed Assassins being trapped in Chronocube.
  • Fixed Legion Commander not receiving Ace bonuses.
  • Fixed Morphling not animating.
  • Moved the Brawny kill tracker from unit status to the alliance tooltip.
  • Fixed Tap To Move on mobile.
  • Fixed alliance tooltip window being too small for some alliance descriptions.
  • Further Radeon fixes.
  • Fixed incorrect team names on match intro screen in Duos.
  • Added an option to disable hero icons on healthbars.
  • Underlord ability tooltips now show cooldowns.
  • Added back the preview (board flip) button.
  • Misc UI fixes.
October 26th, 2019
Hot Weekend Fix!
  • Hobgen: Fixed Sticky Strike instantly killing units.
  • Fixed sound cutting out on iOS when dragging a unit from the shop to buy it (once Apple approves this patch).
  • Fixed Underlord In-Combat Speech checkbox being purely a placebo.
  • Fixed Assassin's Veil causing a unit to fail to attack if the enemy Underlord is alive but unreachable.
  • Added a specific binding option for Camera Reset.
  • Fixed a UI issue with the Talent browser.
  • Fixed an issue where, if a Talent round starts while you're spectating another board, you wouldn't be offered Talent choices when you return to your own board.
October 25th, 2019
The Hotfix In Which We Undamage Damage
  • Fixed an issue with the damage meters on PC where the scrollbar could hide some numbers.
  • Fixed multiplayer and proto-pass bot matches on old clients (including the only active iOS client).
October 25th, 2019
The Itemized Hotfix
  • Fixed an issue with dragging items on mobile (when Android and iOS stores approve).
  • Fixed an issue resulting in reduced shields with the new Knight alliance (included, but not patchnoted) in the Big Update. Knights only get their additional shielding when attacked from the side or front, not from behind.
  • Added Rulebook button to the shop.
  • Further healthbar tweaks.
  • Always display Duos team name on the Underlord panel.
  • Further UI improvements, including considerable improvement to 4:3 aspect ratio (i.e. iPads).
  • Fixed an issue with barricades in Freestyle causing a crash.
  • Mobile performance improvements.